Best Practices For Building Apps
Create the blueprint for iterative, efficient app development
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Native Platform-as-a-Service Reporting For Big Data
Jaspersoft native support for Hadoop, multiple NoSQL databases, and MPP analytic databases
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Concurrency Talks on Software Engineering Radio
Have you heard of Software Engineering Radio? It is podcasts for professional software developers. The podcast are tutorials or interviews of professional software developers and industry experts.
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ElectricCommander Workgroup Edition Released
Electric Cloud announces build-test-deploy automation and parallelism capabilities for smaller organizations at JavaOne and Oracle Develop 2010 conferences
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ParBenCCh 1.0 Parallel C++ Benchmarking Suite
A C and C++ application suite designed to characterize compiler optimization capabilities and more
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Using Simple Abstraction to Guide the Reinvention of Computing for Parallelism
Keep it simple
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Electric Cloud Expands Support for Parallelism
New feature provides parallel processing for software production tasks
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Using Erlang to Build Reliable, Fault Tolerant, Scalable Systems
A case study in rebuilding Yahoo! Harvester
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Practical Lock-Free Buffers
Lock-free systems enjoy freedom from deadlocks
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Multithreaded I/O
The D language is designed to be friendly to parallel threads
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Best Practices for Developing and Optimizing Threaded Applications: Part 2
The performance analysis phase is used to optimize the serial application before introducing threads
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Getting Started with TBB on Windows
TBB is open source, so you can see how it works
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Getting Started with TBB on Windows
As a technical consultant with my own small company, I can't count on job security from government interventionjust not enough votes there. In order to keep money coming in, I have to rely on reinventionby learning new techniques for solving problems.
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Build Your First Grails Project: A Grails-Powered Blog
Need to clear out the clutter of your Java web development? Say hello to coding by convention with Grails.
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Best Practices for Developing and Optimizing Threaded Applications, Part 2
This paper describes the performance analysis phase of the threading methodology we presented in our previous paper, Best Practices for Developing and Optimizing Threaded Applications.
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Threaded Cross-Platform Game Development
Multi-core processors are powering next-generation PCs and gaming consoles, and game developers want to target as many of these platforms as possible. Unfortunately, threaded execution and cross-platform support are non-trivial, and many developers find it difficult to get started. This article attempts to smooth this transition by exploring these two features in the context of a simple demo application.
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