Listing 1: Creating a 1-D texture object in OpenGL
void CContoursDoc::CreateTextureObject() { // Define texture image unsigned char Texture8[8][3] = { { 0x00, 0x00, 0xa0 }, // Dark Blue { 0x00, 0x00, 0xff }, // Blue { 0x00, 0xa0, 0xff }, // Indigo { 0x00, 0xa0, 0x40 }, // Dark Green { 0x00, 0xff, 0x00 }, // Green { 0xff, 0xff, 0x00 }, // Yellow { 0xff, 0xcc, 0x00 }, // Orange { 0xff, 0x00, 0x00 } // Red }; // Set pixel storage mode ::glPixelStorei(GL_UNPACK_ALIGNMENT, 1); // Generate a texture name ::glGenTextures(1, m_nTexName); // Create a texture object ::glBindTexture(GL_TEXTURE_1D, m_nTexName[0]); ::glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); ::glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); ::glTexImage1D(GL_TEXTURE_1D, 0, 3, 8, 0, GL_RGB, GL_UNSIGNED_BYTE, Texture8); }