Decimating Polygon Meshes
By Will Schroeder and Tom Citriniti, July 01, 1997
Polygon decimation algorithms reduce the number of polygons in a mesh while maintaining a good approximation to the original data, leading to faster, more realistic 3-D graphics. Will and Tom show how these algorithms are used and create a decimated VRML file.
Dr. Dobb's Journal July 1997: Decimating Polygon Meshes
Decimating Polygon Meshes
By Will Schroeder and Tom Citriniti
Dr. Dobb's Journal July 1997
Figure 2: Decimation of a CAD part: (a) Original part shown flat shaded; (b) decimated part 83 percent reduction.
Copyright © 1997, Dr. Dobb's Journal